The Tower: Fortified

Segaco's actions on The Tower

The Tower: Fortified

PostPosted by Host » Tue Jan 31, 2017 6:54 pm

Credit to Jammysplodge for the original idea

Goal:
There is a tower, this tower has 10 floors, the floors each have 3 rooms
You are all there for reasons, most of you are there to kill the Tycoon
The Tycoon sits in the middle room of the top floor

Roles

You are a Guard

You must protect the Tycoon
Your allies are [x], [y] and [z]
You can talk to them in a Quicktopic over your Walkie Talkies

You start with:
Master Key(Can Lock/Unlock any door, Tycoon doors start locked)
Walkie Talkie
Taser

Your min sanity you can function at is 5. If you commit murder you will lose 2 sanity. If you kill another in revenge you will lose 1 sanity. Killing in self-defence does not cost you sanity.
You will automatically know of all traps in any room you enter. You will not trigger traps by entering the room.
You will get a 20% bonus on avoiding setting off traps.


You are the Firestarter

You must Kill the Tycoon
You are a Criminal

You start with:
Petrol Can
Lighter

Fires:
The petrol can can soak a room in petrol
If you light the petrol, everyone in the petrol soaked room will die, except you
The fire will destroy the "Tarred Floor" obstacle

Your min sanity you can function at is 3. If you commit murder you will lose 1 sanity. If you kill another in revenge or in self-defence it will not cost you sanity.


You are the Hitman

You must Kill your Target
Your target is [x]
You are a Criminal

You start with:
Pistol
Bullet x 2

Your min sanity you can function at is 3. If you commit murder you will lose 1 sanity. If you kill another in revenge or in self-defence it will not cost you sanity. Killing your target will not cost you sanity.


You are the Psycho

You must Kill Everyone
You are a Criminal

You start with:
Knife(Throwable)
Garotte Wire

Your min sanity you can function at is 1. No matter how you kill, you will not lose sanity.


You are the Corrupt Cop

You must kill the Tycoon
You are a Criminal
The Cops are [x], [y] and [z]
You can talk to them in a Quicktopic over your Walkie Talkies

You start with:
Pistol
Bullet x 2
Taser
Walkie Talkie

Your min sanity you can function at is 3. If you commit murder you will lose 1 sanity. If you kill another in revenge or in self-defence it will not cost you sanity.
Your physical fitness means you get a 10% bonus overcoming obstacles


You are a Cop

You must Kill the Criminals
Your allies are [x], [y] and [z]
You can talk to them in a Quicktopic over your Walkie Talkies
If you kill an innocent you will commit suicide due to guilt

You start with:
Pistol
Bullet x 2
Taser
Walkie Talkie

Your min sanity you can function at is 5. If you commit murder you will lose 2 sanity. If you kill another in revenge or in self-defence it will cost you 1 sanity.
Your physical fitness means you get a 10% bonus overcoming obstacles
You have a 10% bonus detecting traps


You are the Kidnapper

You must Kidnap the Tycoon, making sure he does not die
You are a Criminal

You start with:
Burlap Sack x 2

Your min sanity you can function at is 4. If you commit murder you will lose 2 sanity. If you kill another in revenge you will lose 1 sanity. If you kill another in self-defence you will not lose sanity

Your physical fitness means you get a 20% bonus overcoming obstacles
You have a 10% detecting and avoiding traps.


You are the Wannabe

You must Help your Idol, [x] the [role]
If your Idol dies and you find their body, the next person you meet becomes your idol

You start with:
Nothing

Your min sanity you can function at is 5. If you commit murder you will lose 2 sanity. If you kill another in revenge or in self-defence it will cost you 1 sanity.


You are the Coward

You must live to the end of the game

You start with:
Protective Vest(Equipped)

Your min sanity you can function at is 5. If you commit murder you will lose 3 sanity. If you kill another in revenge or in self-defence it will cost you 2 sanity.
Your can spend an action regaining sanity with a 20% bonus
You have a 40% bonus detecting traps.


You are the Temponaut

You must Kill the Tycoon

You start with:
Stop Watch x 3(You have an extra action next turn)
Age-O-Matic(Kills a person by ageing them to death)
Time Paradox(Brings you back to life at your start location)

Your min sanity you can function at is 6. If you commit murder you will lose 2 sanity. If you kill another in revenge or in self-defence it will cost you 1 sanity.
You have a 10% avoiding setting off traps


You are the Seer

You must Correctly Predict who will win

You start with:
Crystal Ball(Lets you see the rolecard of the the selected person)
Prediction Scroll(Can be used on anyone, once used, you win if your target wins, 1 use only)

Your min sanity you can function at is 5. If you commit murder you will lose 2 sanity. If you kill another in revenge or in self-defence it will cost you 1 sanity.


You are the Alien Fugitive

You must Assume Someone's Identity and Fulfill their Win Condition
You are a Criminal

You start with:
Ray Gun(Kills, leaving no body, 1 use only, must be used for your first kill)
Skin Changer(Makes you the first role you kill)


You are the Bomber

You must Kill Everyone
You are a Criminal

You start with:
Bomb x 3(Can be placed for one action and detonated for another, one bomb can only be placed at a time, explosions kill everyone on the floor the bomb is on)

Your min sanity you can function at is 3. Killing will not cost you sanity
You have a 30% bonus detecting traps


You are the Head of Surveillance

You must Protect the Tycoon

You start with:
Surveillance Tablet(You may choose to watch a room, if you do so you see everything that happens in that room that turn, camera can be disabled in multiple ways)

Your min sanity you can function at is 5. If you commit murder you will lose 2 sanity. If you kill another in revenge or in self-defence it will cost you 1 sanity.
You will know of all traps in each room you enter
Where possible, you will never trigger a trap in a room


You are the Hacker

You must Kill the Tycoon
You are a Criminal
While you are alive, anything that requires a signal(Walkie Talkies, Detonations, Security Cameras etc) will not work

You start with:
Pistol
Bullet x 1

Your min sanity you can function at is 6. If you commit murder you will lose 2 sanity. If you kill another in revenge or in self-defence it will cost you 1 sanity.
You have a 50% bonus avoiding setting off traps


You are the Plague Doctor

You must Kill Everyone
You are a Criminal

You start with:
Plague Vial x 2

The Plague:
Plague Vials infect everyone in the room besides you, infected will die after 3 turns and will pass the infection to anyone they encounter

Your min sanity you can function at is 3. If you commit murder you will lose 2 sanity. If you kill another in revenge or in self-defence it will cost you 1 sanity. You will not lose sanity for killing people via your infection however


You are the Vampire

You must Kill the Tycoon
You are immune to bleeding
You are a Criminal

You start with:
Blood vial x 1

Blood:
You can get blood from dead bodies, living players(This kills them), blood trails and your blood vial
You can survive 3 turns without drinking blood
At the beginning of the 4th turn, you have a -25% chance against any action that isn't moving or drinking blood
At the beginning of the 5th turn, this increases to -50%
At the beginning of the 6th turn, this increases to -75%
At the beginning of the 7th turn, you die

Your min sanity you can function at is 3. You will not lose sanity for killing others.


You are The Haunted

You must Kill the Tycoon
You may leave your body, if you do this, your spirit can wander around
Your spirit can move through things you usually couldn't
Your spirit cannot be harmed
Your spirit cannot search or use items
When you are out of your body, it appears to be dead
If your body is killed while your spirit isn't in it, you become the vengeful spirit

You start with:
Nothing

Your min sanity you can function at is 4. If you commit murder you will lose 2 sanity. If you kill another in revenge or in self-defence it will cost you 1 sanity.
You will always see traps in your spirit form


You are the Vengeful Spirit

You must Kill the Tycoon AND the one that killed your body
You will know your body's killer when you see them, not before
You are now corporeal and can be harmed

You start with:
Nothing

Your min sanity you can function at is 4. If you commit murder you will lose 2 sanity. If you kill another in revenge or in self-defence it will cost you 1 sanity. Killing your killer will count as killing in revenge
You will always see traps


You are Gemini

You must Kill Everyone
You are a twin consciousness
Your first is called [name decided by player]
Your second is called [name decided by player]

You start with:
Nothing

Your min sanity you can function at is 3. You will not lose sanity if you kill


You are T̶ͫ̓ḫ̷̨ͥ̽ē̵̏ͦ ̠͇̗̎Da̹̠r͎͖ͥ̎̔k̹ ̣̥͓͉͊On͙̅͛͝e̳

You must Kill Everyone
If a player is in a room with you, you may mark them for death
Once per game, you may kill everyone you have marked

You start with:
Nothing

Your min sanity you can function at is 1. You will not lose sanity from killing
You have a 20% detecting and avoiding traps


You are the Thief

You must Steal an Item from the Tycoon's Office
You may steal a random item from a player in the same room as you
You are a Criminal

You start with:
Knife

Inspired by XerxesLeFan

Your min sanity you can function at is 4. If you commit murder you will lose 2 sanity. If you kill another in revenge or in self-defence it will cost you 1 sanity.
You have a 50% bonus avoiding traps
You have a 30% bonus detecting traps
you have a 50% bonus overcoming obstacles


So what will sanity mean?

Well. Certain traps will make you lose some. Being wounded might make you lose some

If you drop below your roles minimum sanity level there is a 20% of you failing your action per number below you are (IE: If your min level is 5 and you have 3 sanity you have a 40% chance of failing your action). Your score can never be less than 0. If you fail a role due to insanity, you will have a 50% chance of doing something harmful to your role's goal.

Obstacles
Tarred floor

The room is covered in sticky tar. Any action other than turning back will take twice as long to achieve unless the player successfully passes an 'Overcome an obstacle' roll. Dousing/igniting the room as a Firestarter and all ranged attacks are excluded from this effect. Overcome roll needed = 75%

Riddle Door

The Door allowing you to go 'Up' is protected by a Riddle you must answer to proceed through it. This door will be indestructible and cannot be opened with a key. You can give only one answer each turn

Wall

The way up is blocked by a wall which you'll have to climb to proceed. Walls will prevent traps triggering until you pass it. You will be unable to search a room unless you climbed the wall. Walls can be destroyed by a bomb in the same room. Overcome roll needed = 60%

Traps
Explanation of terms:

Location in Room: This refers to where the trap is likely to be positioned in any room. This is usually just for reference as to who it will affect.
Effect: Describes what the trap will do
Active for: Describes how long the trap is active for
Cooldown: Describes whether the trap can trigger multiple times or not and how often it can trigger
Area of effect: Describes how widespread the affect of the trap is
Sensitivity: Displays the risks of triggering the trap.
Visibility: Displays how easily the trap is seen. A score of 100% means the trap is immediately spotted by anyone.
Trap value: Indicates how much of a 'Trap' roll is required for the trap to be in any one room. Some rooms can contain multiple traps.

Toxic Gas

Location in Room: Exit up a level (Entry to Tycoon room counts as going up a level for this trap)
Effect: Poisons players. 50% chance of instant killing. 25% of resulting in unconsciousness.
Active for: 3 turns
Cooldown: 3 turns
Area of effect: Turn 1 (Players attempting to exit the room up a level) - Turn 2 (Players moving about room) - Turn 3 (Players entering the room)
Sensitivity: Exit the room - Very High (90%)
Searching the room - Above average (60%)
Attacking others in room or perform other hostile action - Average (50%)
Checking for traps - Below average (40%)
Entering the room - Very Rare (10%)
Visibility: Way below average (30%)
Trap value: 70

Flickering lights

Location in Room: The whole room is affected
Effect: Odd light patterns can suddenly present terrifying images. Being hit by this trap drains sanity by 1 point and auto-fails the player's action for the turn
Active for: 1 turn
Cooldown: Immediate
Area of effect: The player who triggers the trap is the only one affected. This trap can be triggered multiple times a turn
Sensitivity: Exit the room - Average (50%)
Searching the room - Average (50%)
Attacking others in room or perform other hostile action - Average (50%)
Checking for traps - Average (50%)
Entering the room - Very Rare (10%)
Visibility: Above Average (60%)
Trap value: 30

Gun Turret

Location in Room: Exit up a level (Entry to Tycoon room counts as going up a level for this trap)
Effect: A turret can lock on one player and fire a double ranged attack. The door from this room is always locked
Active for: 2 turns
Cooldown: Immediate
Area of effect: Turn 1 (takes aim) - Turn 2 (fires)
Sensitivity: Entering the room - A sure thing.(100%) {This trap will potentially track you the whole time)
Visibility: In plain sight (100%)
Trap value: 90
NOTES: This trap can be destroyed by a detonated bomb and a Room incineration with a 1 turn delay on the latter

Mine

Location in Room: Anywhere
Effect: Explodes: 75% of killing the person who triggers it, 25% of killing others in the room. Will always wound the person who triggers it on the legs. 50% chance of wounding others on the legs
Active for: 1 turn
Cooldown: N/A
Area of effect: The whole room, especially the person who triggers it
Sensitivity: Exit the room - High (80%)
Searching the room - Above average (60%)
Attacking others in room or perform other hostile action - Quite High (70%)
Checking for traps - Rare (20%)
Entering the room - Never (0%)
Visibility: Way below average (30%)
Trap value: 60

Security Door

Location in Room: Your entry point
Effect: Blocks off your way back (Can not be opened or destroyed by axes)
Active for: Your time in the room
Cooldown: Immediate
Area of effect: N/A
Sensitivity: Entering the room - A sure thing (100%)
Visibility: Pretty Obvious (80%)
Trap value: 10

Sleep dart

Location in Room: Anywhere
Effect: Lulls players to sleep (Incapacitates for 1 - 6 turns. Hits reduce sanity)
Active for: 1 Turn
Cooldown: Immediate
Area of effect: The player who triggers it. This trap can be triggered multiple times a turn.
Sensitivity: Exit the room - Fairly high (70%)
Searching the room - High (80%)
Attacking others in room or perform other hostile action - Very High (90%)
Checking for traps - Average (50%)
Entering the room - Rare (20%)
Visibility: Below Average (40%)
Trap value: 40

Alarm

Location in Room: Anywhere
Effect: Immediate makes everyone fail their action. Subsequent turns being exposed erodes sanity by 1 point per turn
Active for: 5 turns
Cooldown: 3 turns
Area of effect: Turn 1 (All players fail their action) Turn 2 - 5 (Each player in the room since the last turn loses 1 sanity)
Sensitivity: Exit the room - Very High (90%)
Searching the room - High (80%)
Attacking others in room or perform other hostile action - Quite High (70%)
Checking for traps - Rare (20%)
Entering the room - Very Rare (10%)
Visibility: Way below average (30%)
Trap value: 20

Items:
Pistol
Bullet
Duct Tape (Can fix broken doors and stop bleeding)
Fire Axe(Can kill or destroy a door, 1 use item)
Key(can lock/unlock 1 door leading to the room it is found in)
Knife


Mechanics:
Actions are sent to me via PM, once all actions are sent in, they are resolved, if an action happens in a room that isn't yours, you won't be told
All PMs must include the word "Tower" in the subject

Actions:

Move to [room]:
You can move to an adjacent room, i.e. above, below, left or right, the exception is the tycoon's room

Search:
You can around the room you are in

[action] [name of what you're interacting with]:
You can interact with people and things

Loot:
You can loot a dead body in the room to take all of their non-role specific items

Brace:
You can ready a counterattack, if you are attacked that turn, you have a chance to counterattack your attacker

Check for traps:
Depending on your character, you may be more likely to find them than others. Always remember that even if you don't find any, there could be one AND you still risk setting them off by looking for them. A player will never start in a room with a trap. The sensitivity of a trap is halved if you discover it during a check unless it's sensitivity is 100% to begin with

Notes:
The Tycoon is an NPC, not a role
The roles are most likely not balanced, they will be revealed after the game has ended
Talking is not an action and can be done freely
The only way to safely leave the tower is through Mid 1, you cannot leave until I say you can


Map update for trap value for each room and obstacle chance
Left 10 (50 - 150/0%) | Tycoon (20/0%) | Right 10 (50 - 150/0%)
Left 9 (0 - 80/50%) | Mid 9 (0 - 50/50%) | Right 9 (0 - 80/50%)
Left 8 (0 - 70/50%) | Mid 8 (0 - 70/50%)| Right 8 (0 - 70/50%)
Left 7 (20 - 60/40%)| Mid 7 (20 - 60/40%)| Right 7 (20 - 60/40%)
Left 6 (20 - 50/30%)| Mid 6 (20 - 50/30%) | Right 6 (20 - 50/30%)
Left 5 (0 /50%)| Mid 5 (0 - 70/10%)| Right 5 (0/50%)
Left 4 (0 - 50/20%)| Mid 4 (0 - 50/20%)| Right 4 (0 - 50/20%)
Left 3 (0 - 30/10%)| Mid 3 (0 - 30/10%)| Right 3 (0 - 30/10%)
Left 2 (0/10%)| Mid 2 (0/10%)| Right 2 (0/10%)
Left 1 (0/10%) | Mid 1 (0/20%)| Right 1 (0/10%)
Signups (Min 10 players):

  1. Jammysplodge
  2. Elusivebelle
  3. Chubbymooshroom
  4. [s]Origamiss[/s] PokémonKidRyan
  5. Watt2015
  6. Eyeofthetiger
  7. Segaco
  8. Technetium
  9. Painkillerz
  10. PolyesterHomes
  11. XerxesLeFan
  12. [s]Blackajack[/s] xXDIEmondXx
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Re: The Tower: Fortified (TURN 1)

PostPosted by Host » Tue Jan 31, 2017 6:57 pm

The name of the players are above this post.

Before this starts, I'm gonna tell you that when someone posts an action (/like this), they aren't seen by the players
Please remember that.

Turn 1

Segaco:
You are a Cop

You must Kill the Criminals
Your ally is Chubbymooshroom9
You can talk to them in here over your Walkie Talkies
If you kill an innocent you will commit suicide due to guilt

You start with:
Pistol
Bullet x 2
Taser
Walkie Talkie

Your min sanity you can function at is 5. If you commit murder you will lose 2 sanity. If you kill another in revenge or in self-defence it will cost you 1 sanity.
Your physical fitness means you get a 10% bonus overcoming obstacles
You have a 10% bonus detecting traps

You start in Left 5. The door up from here is protected by a riddle.
Last edited by Host on Tue Jan 31, 2017 7:11 pm, edited 1 time in total.
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Re: The Tower: Fortified (TURN 1)

PostPosted by Segaco » Tue Jan 31, 2017 7:01 pm

Well let's start this
I can do this
/Read the riddle
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Re: The Tower: Fortified (Turn 2)

PostPosted by Host » Tue Jan 31, 2017 7:07 pm

TURN 2

The Door speaks

"What is it, but for one letter
would be everything there is?
The more you take away from me
the bigger I get?

What am I?"
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Re: The Tower: Fortified (TURN 2)

PostPosted by Segaco » Tue Jan 31, 2017 7:12 pm

No clue and I don't feel like googling it
uh
/move MID 5 (to the right)
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Re: The Tower: Fortified (TURN 3)

PostPosted by Host » Tue Jan 31, 2017 7:13 pm

TURN 3

You are now in Mid 5. A security door slams shut behind you.

The floor is covered in a sticky tar
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Re: The Tower: Fortified (TURN 3)

PostPosted by Segaco » Tue Jan 31, 2017 7:15 pm

eewww what's this on the floor...
/search the room
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Re: The Tower: Fortified (TURN 4)

PostPosted by Host » Tue Jan 31, 2017 7:16 pm

TURN 4

You find a knife.

Your Items:
-Pistol
-Bullet x 2
-Taser
-Walkie Talkie
-Knife
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Re: The Tower: Fortified (TURN 4)

PostPosted by Segaco » Tue Jan 31, 2017 7:21 pm

Neat!
Now I can 1 v 1 someone
Not that I wanted to. ANYWAY
/Move MID 6 (upstairs)
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Re: The Tower: Fortified (Turn 5)

PostPosted by Host » Tue Jan 31, 2017 7:23 pm

TURN 5

You move to MID 6. Right after entering, you feel a stabbing pain in your side. You look down in time to see a small dart...zzzzzzzz

Your sanity is now 9

You are now aware of the Sleep Dart trap in this room.

You are asleep. You will have to wait until you wake up to continue
Last edited by Host on Tue Jan 31, 2017 7:34 pm, edited 1 time in total.
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Re: The Tower: Fortified (TURN 6)

PostPosted by Host » Tue Jan 31, 2017 7:24 pm

TURN 6

You are still asleep.
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Re: The Tower: Fortified (TURN 7)

PostPosted by Host » Tue Jan 31, 2017 7:25 pm

TURN 7

Still asleep.
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Re: The Tower: Fortified (TURN 8)

PostPosted by Host » Tue Jan 31, 2017 7:26 pm

TURN 8

You're still sleeping.
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Re: The Tower: Fortified (TURN 9)

PostPosted by Host » Tue Jan 31, 2017 7:27 pm

TURN 9

You're still sleeping.
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Re: The Tower: Fortified (TURN 10)

PostPosted by Host » Tue Jan 31, 2017 7:28 pm

TURN 10

You finally wake up. You're alone.
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Re: The Tower: Fortified (TURN 10)

PostPosted by Segaco » Tue Jan 31, 2017 7:35 pm

I need to be more careful from now on.
I didn't expect to find a trap this early...
Well, it should be deactivated now, so I guess I can look around.
/search the room
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Re: The Tower: Fortified (TURN 11)

PostPosted by Host » Tue Jan 31, 2017 7:36 pm

TURN 11

You find another knife.

Your Items:
-Pistol
-Bullet x 2
-Taser
-Walkie Talkie
-Knife x 2
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Re: The Tower: Fortified (TURN 11)

PostPosted by Segaco » Tue Jan 31, 2017 7:40 pm

Another knife?...
¯\_(ツ)_/¯
lets leave
/Move MID 7
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Re: The Tower: Fortified (TURN 12)

PostPosted by Host » Tue Jan 31, 2017 7:42 pm

TURN 12

You attempt to leave, but the sleep dart launcher fires again. You drift off to sleep...

Your sanity is now 8.

You will have to wait until you wake up to make more actions.
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Re: The Tower: Fortified (TURN 13)

PostPosted by Host » Tue Jan 31, 2017 7:43 pm

TURN 13

You are asleep.
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Re: The Tower: Fortified (TURN 14)

PostPosted by Host » Tue Jan 31, 2017 7:45 pm

TURN 14

You wake up

Elusivebelle is in the room
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Re: The Tower: Fortified (TURN 14)

PostPosted by Segaco » Tue Jan 31, 2017 7:46 pm

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
CALL MY NAME AND SAVE ME FROM THE DARK WAKE ME UP BID MY BLOOD TO RUN CANT WAKE UP BEFORE I COME UNDONE
SAVE MEEE
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Re: The Tower: Fortified (TURN 14)

PostPosted by ElusiveBelle » Tue Jan 31, 2017 7:52 pm

I wonder if I can deactive the trap...

Also hi Segaco, clearly I have no beef with you as I could have killed you while you were out.

However I will be bracing now just in case....
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Re: The Tower: Fortified (TURN 14)

PostPosted by Segaco » Tue Jan 31, 2017 7:53 pm

WAIT YOU CAN DEACTIVATE THE TRAP?
DO SO PLEASE I'VE BEEN TRYING TO LEAVE FOR A WHILE NOW
I'VE BEEN SLEEPING THE WHOLE GAME!!
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Re: The Tower: Fortified (TURN 14)

PostPosted by ElusiveBelle » Tue Jan 31, 2017 7:54 pm

Apparently I cant actually disarm it, but have a chance to not activate it?
We should just get moving. Where are you heading up or down? Going up myself

Also have anything of use?
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Re: The Tower: Fortified (TURN 14)

PostPosted by Segaco » Tue Jan 31, 2017 7:55 pm

I'm not really sure where to go, but I think i'll go right...
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Re: The Tower: Fortified (TURN 14)

PostPosted by ElusiveBelle » Tue Jan 31, 2017 7:55 pm

I'm going up if you care to join, otherwise I'll probably catch you around
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Re: The Tower: Fortified (TURN 14)

PostPosted by Segaco » Tue Jan 31, 2017 7:57 pm

I wouldn't want to though, we just met. I don't really trust you that much yet.
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Re: The Tower: Fortified (TURN 14)

PostPosted by ElusiveBelle » Tue Jan 31, 2017 7:57 pm

I'll be straight up with you, I'm the thief. I have no reason to lie since the only threats to me are the maniacs.

I have better chances of getting out unharmed for the most part. Maybe can help you get out? Not sure if that is how it works or if it only works for me
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Re: The Tower: Fortified (TURN 14)

PostPosted by Segaco » Tue Jan 31, 2017 8:02 pm

Well, since you claimed I'll claim too I guess...
I'm the Wannabe, Xerxes is my idol.
So if you find him try to not kill him ok?
Anyway, do you think we'll be able to leave the room? Because of the sleeping darts, I mean.
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Re: The Tower: Fortified (TURN 14)

PostPosted by ElusiveBelle » Tue Jan 31, 2017 8:07 pm

Going to find out I guess, good luck to us and getting out. Have you decided where to move now? You weren't sure before
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Re: The Tower: Fortified (TURN 14)

PostPosted by Segaco » Tue Jan 31, 2017 8:09 pm

I want to go MID 7 now.
Wanna come with me?
If we find a maniac, 2 v 1 is better than 1 v 1... Right?
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Re: The Tower: Fortified (TURN 14)

PostPosted by ElusiveBelle » Tue Jan 31, 2017 8:09 pm

Well I was going to brace myself in case you were a maniac but alright. I'll go.
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Re: The Tower: Fortified (TURN 14)

PostPosted by Segaco » Tue Jan 31, 2017 8:15 pm

/brace
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Re: The Tower: Fortified (TURN 14)

PostPosted by ElusiveBelle » Tue Jan 31, 2017 8:21 pm

/brace
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Re: The Tower: Fortified (TURN 15)

PostPosted by Host » Tue Jan 31, 2017 8:23 pm

TURN 15

A turn passes, not much happens.
No one has left the room.
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Re: The Tower: Fortified (TURN 15)

PostPosted by Segaco » Tue Jan 31, 2017 8:33 pm

Elusive... Why aren't you gone?
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Re: The Tower: Fortified (TURN 15)

PostPosted by ElusiveBelle » Tue Jan 31, 2017 8:33 pm

I was bracing myself, let me change my action for a moment.

No offense Segaco but I can't completely trust you yet.
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Re: The Tower: Fortified (TURN 15)

PostPosted by Segaco » Tue Jan 31, 2017 8:35 pm

Well it can't be helped I guess.
I braced too... sorry about that.
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Re: The Tower: Fortified (TURN 15)

PostPosted by Segaco » Tue Jan 31, 2017 8:36 pm

So... have you met Xerxes?
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Re: The Tower: Fortified (TURN 15)

PostPosted by ElusiveBelle » Tue Jan 31, 2017 8:36 pm

Nah, but I ran into EyeOfTheTiger and JammySplode

Eye told me they were Temponaut initially, then when we ran into Jammy she claimed Firestarter

Jammy initially claimed Hitman but then changed it to Temponaut when Eye claimed Firestarter.

I'm pretty sure they both lied but I have no beef with liars since nobody affects me but people against criminals or everyone.
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Re: The Tower: Fortified (TURN 15)

PostPosted by Segaco » Tue Jan 31, 2017 8:38 pm

Why would they lie about their role??
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Re: The Tower: Fortified (TURN 15)

PostPosted by ElusiveBelle » Tue Jan 31, 2017 8:39 pm

Well think about it this way, Temponaut is what you claim when you want nobody to mess with you. It leaves the doubt that if you try something then they will come back to hunt you down. It's a safe claim to insure others wont attack you

So whom would claim that?
A. Maniac roles that need to kill everyone, it makes people less likely to attack you and given time together easier to attack
B. Protective roles like Cop or Guard, it keeps you from being attacked and the information you gather can be detrimental to whom is an enemy and how to deal with them.
c. Neutral role that needs to survive. Self explanitory

Either way there are lots of reasons to lie, you have no reason to trust anyone on this game lest you get burned by it.
They're both up to something and I don't doubt one of them is a maniac of some sort.
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Re: The Tower: Fortified (TURN 15)

PostPosted by Segaco » Tue Jan 31, 2017 8:40 pm

Well that answers some stuff.
Let's move upstairs. Together.
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Re: The Tower: Fortified (TURN 15)

PostPosted by ElusiveBelle » Tue Jan 31, 2017 8:41 pm

Alrighty then, lets just keep moving on up I suppose
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Re: The Tower: Fortified (TURN 15)

PostPosted by Segaco » Tue Jan 31, 2017 8:41 pm

/shoot Elusive
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Re: The Tower: Fortified (TURN 15)

PostPosted by ElusiveBelle » Tue Jan 31, 2017 8:42 pm

/Move MID 7
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Re: The Tower: Fortified (TURN 16)

PostPosted by Host » Tue Jan 31, 2017 8:45 pm

TURN 16

You fire off your shot. Elusive is hit in the Torso, but leaves the room. He leaves a trail of blood heading up

You have 1 bullet left
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Re: The Tower: Fortified (TURN 16)

PostPosted by Segaco » Tue Jan 31, 2017 8:45 pm

Huh?
He's not dead?
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Re: The Tower: Fortified (TURN 16)

PostPosted by Host » Tue Jan 31, 2017 8:46 pm

No. You shot him, but it didn't kill him
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Re: The Tower: Fortified (TURN 16)

PostPosted by Segaco » Tue Jan 31, 2017 8:46 pm

sigh
Where am I again?
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Re: The Tower: Fortified (TURN 16)

PostPosted by Host » Tue Jan 31, 2017 8:47 pm

MID 6
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Re: The Tower: Fortified (TURN 16)

PostPosted by Segaco » Tue Jan 31, 2017 8:50 pm

I'll make sure he dies.
I want to win this thing.
If he was telling the truth he should be upstairs.

/Move MID 7
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Re: The Tower: Fortified (TURN 17)

PostPosted by Host » Tue Jan 31, 2017 8:51 pm

TURN 17

You are now in Mid 7 with Elusivebelle and Origamiss

Elusivebelle is bleeding from a Torso wound

A huge wall prevents progress through this room. You are going to have to climb it unless you want to turn back.
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Re: The Tower: Fortified (TURN 17)

PostPosted by ElusiveBelle » Tue Jan 31, 2017 8:53 pm

Ori I would be careful, Segaco already shot me once... and I would like to note I have a fire ax, I'd suggest not trying it again
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Re: The Tower: Fortified (TURN 17)

PostPosted by Origamiss » Tue Jan 31, 2017 9:16 pm

Umm... I'm not here to try and hurt anyone... :cry: Well, none of you at the very least.
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Re: The Tower: Fortified (TURN 17)

PostPosted by Segaco » Tue Jan 31, 2017 9:17 pm

Elusive I swear that was a mistake.
I forgot to change my action, I swear.
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Re: The Tower: Fortified (TURN 17)

PostPosted by ElusiveBelle » Tue Jan 31, 2017 9:18 pm

I don't want to hurt anyone either, but he shot me anyways. Especially when I could have killed him first, very rude

Allegedly he tried to change his action but "forgot"
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Re: The Tower: Fortified (TURN 17)

PostPosted by Segaco » Tue Jan 31, 2017 9:19 pm

I know it seems suspicious but I promise that's what happened
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Re: The Tower: Fortified (TURN 17)

PostPosted by Origamiss » Tue Jan 31, 2017 9:19 pm

Yeah... "Forgot"... Anyways, where are you people headed off to?
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Re: The Tower: Fortified (TURN 17)

PostPosted by ElusiveBelle » Tue Jan 31, 2017 9:20 pm

Up (MID 8), hopefully. Cant say it's easy to climb a wall when you've been shot :roll: Still going to try though
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Re: The Tower: Fortified (TURN 17)

PostPosted by Segaco » Tue Jan 31, 2017 9:21 pm

I said it was a mistake
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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Re: The Tower: Fortified (TURN 17)

PostPosted by Origamiss » Tue Jan 31, 2017 9:22 pm

Same here, or at least im trying to climb. I just fell down it... Heh. :oops: Well, I might try again this turn, thinking about bracing though... Not sure I can trust Segaco... :P
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Re: The Tower: Fortified (TURN 17)

PostPosted by Segaco » Tue Jan 31, 2017 9:22 pm

ORI NOT YOU TOO
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Re: The Tower: Fortified (TURN 17)

PostPosted by ElusiveBelle » Tue Jan 31, 2017 9:22 pm

Well he has a gun clearly, so I assume they are a cop or something.

Shooting me would be a waste however considering what I told them about others more important targets that I know are heading up on the right.
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Re: The Tower: Fortified (TURN 17)

PostPosted by Origamiss » Tue Jan 31, 2017 9:23 pm

What is your role exactly?
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Re: The Tower: Fortified (TURN 17)

PostPosted by Segaco » Tue Jan 31, 2017 9:24 pm

Yeah Elusive, I'm pretty sure you were lying about your role before.
And I will say this again: It was an accident.
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Re: The Tower: Fortified (TURN 17)

PostPosted by ElusiveBelle » Tue Jan 31, 2017 9:25 pm

Well considering saying it got me shot, you can understand my hesitance to do so.

However I will tell you what I told Segaco

EyeOfTheTiger claimed to me to be Temponaut, however upon meeting with Jammy changed their claim to Firestarter

JammySplodged claimed Hitman first, but after learning my role and Eye's role he changed his claim to Temponaut.

I'm pretty sure both of them are lying, but have yet to figure out why
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Re: The Tower: Fortified (TURN 17)

PostPosted by ElusiveBelle » Tue Jan 31, 2017 9:26 pm

I have no beef with nobody so I have no reason to kill you. However I would wait for Segaco before doing anything
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Re: The Tower: Fortified (TURN 17)

PostPosted by Origamiss » Tue Jan 31, 2017 9:26 pm

*sigh* I'm not gonna be on later so I'll just tell you now... I'm the head of surveillence... :? So please don't kill me?
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Re: The Tower: Fortified (TURN 17)

PostPosted by ElusiveBelle » Tue Jan 31, 2017 9:27 pm

I'm the Thief so our goals although not the same don't really interfere with each other. I presume Segaco is a cop however, so protection from him would be nice.

Together you and I can be pretty safe in this tower Ori and work together for an almost similar goal
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Re: The Tower: Fortified (TURN 17)

PostPosted by Segaco » Tue Jan 31, 2017 9:28 pm

That's a lie, I'm the Wannabe. My idol is Xerxes.
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Re: The Tower: Fortified (TURN 17)

PostPosted by Origamiss » Tue Jan 31, 2017 9:28 pm

:lol: Thank goodness you are a thief and not literally anything else... XD
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Re: The Tower: Fortified (TURN 17)

PostPosted by ElusiveBelle » Tue Jan 31, 2017 9:29 pm

Yes, I told this to Segaco but he shot me..... I just want to get to the tycoon grab some shit and go. Seems nobody is interested in helping though but whatever

I have no reason to kill the Tycoon, I just need to steal which I assume is okay with you?
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Re: The Tower: Fortified (TURN 17)

PostPosted by Origamiss » Tue Jan 31, 2017 9:31 pm

I suppose :mrgreen:
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Re: The Tower: Fortified (TURN 17)

PostPosted by ElusiveBelle » Tue Jan 31, 2017 9:31 pm

We're being honest here, care to share a role there Segaco? Or why you have a gun?
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Re: The Tower: Fortified (TURN 17)

PostPosted by Segaco » Tue Jan 31, 2017 9:34 pm

I already said I was the wannabe.
I found a gun and a bullet when searching for rooms.
And about the reason of why I shot you:
Yes, I wanted to shoot you at first because I thought you were going to kill me while I was asleep.
But I changed my mind and decided to go up with you.
BUT, I forgot to send my action.
Is it really that hard to believe?
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Re: The Tower: Fortified (TURN 17)

PostPosted by ElusiveBelle » Tue Jan 31, 2017 9:34 pm

If I was going to kill you I would have done it while you were on the ground, why wait for you to wake up?
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Re: The Tower: Fortified (TURN 17)

PostPosted by Segaco » Tue Jan 31, 2017 9:37 pm

Because you had just entered the room, I thought you were planning to:
A) steal my stuff
or/and
B) kill me
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Re: The Tower: Fortified (TURN 17)

PostPosted by ElusiveBelle » Tue Jan 31, 2017 9:37 pm

I saw you on the floor and took time to look for traps, you got up and I told you what I knew

Then proceeded to get shot. Not I'm bleeding and will probably not make it over this wall here, which is an issue
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Re: The Tower: Fortified (TURN 17)

PostPosted by Segaco » Tue Jan 31, 2017 9:39 pm

Sigh, I'm sorry okay?
I'm just gonna leave, I'm going right (RIGHT 7).
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Re: The Tower: Fortified (TURN 17)

PostPosted by ElusiveBelle » Tue Jan 31, 2017 9:40 pm

Be careful, EyeOfTheTiger and Jammy are that way. I would recommend the left instead
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Re: The Tower: Fortified (TURN 17)

PostPosted by ElusiveBelle » Tue Jan 31, 2017 9:42 pm

/attempt to climb the wall
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Re: The Tower: Fortified (TURN 17)

PostPosted by Origamiss » Tue Jan 31, 2017 9:43 pm

/attempt to climb the wall
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Re: The Tower: Fortified (TURN 17)

PostPosted by Segaco » Tue Jan 31, 2017 9:43 pm

/brace
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Re: The Tower: Fortified (TURN 18)

PostPosted by Host » Tue Jan 31, 2017 9:45 pm

TURN 18

Elusive manages to climb the wall, but he hasn't left yet.
You were not attacked.
Last edited by Host on Tue Jan 31, 2017 9:49 pm, edited 1 time in total.
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Re: The Tower: Fortified (TURN 18)

PostPosted by Segaco » Tue Jan 31, 2017 9:45 pm

...
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Re: The Tower: Fortified (TURN 18)

PostPosted by Segaco » Tue Jan 31, 2017 9:50 pm

/shoot Elusive (RNG'd due to inactivity)
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Re: The Tower: Fortified (TURN 18)

PostPosted by ElusiveBelle » Tue Jan 31, 2017 9:51 pm

/Move Up (MID 8)
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Re: The Tower: Fortified (TURN 18)

PostPosted by Origamiss » Tue Jan 31, 2017 9:52 pm

/search the room
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Re: The Tower: Fortified (TURN 19)

PostPosted by Host » Tue Jan 31, 2017 9:54 pm

TURN 19

You shot at Elusive!

You hit him in the left arm. He falls down apparently dead

You are out of bullets.
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Re: The Tower: Fortified (TURN 19)

PostPosted by Segaco » Tue Jan 31, 2017 9:56 pm

...Ori why aren't you saying anything?
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Re: The Tower: Fortified (TURN 19)

PostPosted by Segaco » Tue Jan 31, 2017 10:44 pm

...
Very well.
Don't worry though, I'll leave right now, mainly because Elusive is dead.
But I still have this feeling. For some reason, I think Elusive is alive even though I just shot him. It's kinda weird.
Oh well.
Do your best.
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Re: The Tower: Fortified (TURN 19)

PostPosted by Segaco » Tue Jan 31, 2017 10:48 pm

/climb the wall
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Re: The Tower: Fortified (TURN 19)

PostPosted by Origamiss » Tue Jan 31, 2017 10:48 pm

/climb the wall
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Re: The Tower: Fortified (TURN 20)

PostPosted by Host » Tue Jan 31, 2017 10:50 pm

TURN 20

You attempt to climb the wall but fail, Origamiss is able to do it though.

Painkillerz enters the room
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Re: The Tower: Fortified (TURN 20)

PostPosted by Segaco » Tue Jan 31, 2017 10:53 pm

I still can't climb this wall. Sigh.
Also hi Pain, don't mind the dead Elusive, I'm the hitman and he was my target.
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Re: The Tower: Fortified (TURN 20)

PostPosted by Segaco » Tue Jan 31, 2017 10:54 pm

/climb the wall again
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Re: The Tower: Fortified (TURN 20)

PostPosted by Origamiss » Tue Jan 31, 2017 10:54 pm

/Move MID 8
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Re: The Tower: Fortified (TURN 20)

PostPosted by Painkillerz » Tue Jan 31, 2017 11:08 pm

/...
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Re: The Tower: Fortified (TURN 21)

PostPosted by Host » Tue Jan 31, 2017 11:11 pm

TURN 21

As you were trying to climb the wall, you sense something weird and turn around.
You spot Painkillerz put his hands in his pocket and suddenly throw a knife at Origamiss. He notices and panics, but manages to dodge it by a hair's length and ends up running away.
It's just the two of you now.
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Re: The Tower: Fortified (TURN 21)

PostPosted by Segaco » Tue Jan 31, 2017 11:18 pm

Pain what was that about!?
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Re: The Tower: Fortified (TURN 21)

PostPosted by Host » Tue Jan 31, 2017 11:19 pm

Yeah sorry. The first person I met attacked me on sight so I'm a bit wary of people.
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Re: The Tower: Fortified (TURN 21)

PostPosted by Segaco » Tue Jan 31, 2017 11:21 pm

That's not a legit reason.
We can stop this now, I've already won, and I just want to search for Xerxes now.
Cmon, let's be friends, what do you say?
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Re: The Tower: Fortified (TURN 21)

PostPosted by Painkillerz » Tue Jan 31, 2017 11:23 pm

:)
Alright
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Re: The Tower: Fortified (TURN 21)

PostPosted by Segaco » Tue Jan 31, 2017 11:26 pm

That was a close one, I thought you were going to kill me
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Re: The Tower: Fortified (TURN 22)

PostPosted by Host » Tue Jan 31, 2017 11:47 pm

TURN 22

You look at each other in the eyes, if someone entered the room, they would know something is about to happen.
When you see Painkillerz preparing to run at you, you realize the gravity of the situation.
So you secretly reach your knife and then look away from him for a bit on purpose. Painkillerz uses this chance to run at you and put his hands around your neck.
While he's strangling you, you smile at him, pull your knife out and finally stab him in the arm, making him release you and take a few steps back.
You are now glaring at each other again.
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Re: The Tower: Fortified (TURN 22)

PostPosted by Painkillerz » Tue Jan 31, 2017 11:49 pm

Hey!
I thought you wanted to be Friends!
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Re: The Tower: Fortified (TURN 22)

PostPosted by Segaco » Tue Jan 31, 2017 11:50 pm

But we already are!
Some of your blood fell on me so I think we're blood brothers now.
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Re: The Tower: Fortified (TURN 23)

PostPosted by Host » Wed Feb 01, 2017 12:02 am

TURN 23

Painkillerz realizes he won't be able to strangle you that easily so he unfolds his knife, apparently planning to stab you with it.
But before he is even able to move an inch, you start to run at him, knife in hand.
The adrenaline made you completely forget about Elusive's body, which was in front of you while you were trying to run at Painkillerz, making you trip over and fall face flat to the ground.
Of course, Painkillerz saw this opportunity as an easy way out and approached you to deal the final blow. But you suddenly get on your knees as quick as possible and slash at Pain's right leg. Sadly, this left your left arm unprotected, so he responded by stabbing you there.

After that, you two hear a groan and look behind.
You tripping over Elusive's body made him wake up.
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Re: The Tower: Fortified (TURN 23)

PostPosted by ElusiveBelle » Wed Feb 01, 2017 12:04 am

Welp, what did I wake up to?
And why is everyone, myself included bleeding?
Granted Segaco was the one to shoot me
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Re: The Tower: Fortified (TURN 23)

PostPosted by Segaco » Wed Feb 01, 2017 12:06 am

I'm surprised you're still alive, after all of that.

Well let me answer.
First: Moleland RNG'd my action and I ended up shooting you
Second: Painkillerz threw a knife at Ori and then started to attack me.
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Re: The Tower: Fortified (TURN 23)

PostPosted by ElusiveBelle » Wed Feb 01, 2017 12:06 am

Well that's good to know.... Although Moleland RNGing shooting rather than moving leads to believe you to be a Cop or a Guard of some sort. Which is also just as a threat to me. Kind of a problem here for me regardless since I told you I was a thief and thus a criminal.

I've been shot twice and will probably die pretty easily, is Ori already dead?
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Re: The Tower: Fortified (TURN 23)

PostPosted by Segaco » Wed Feb 01, 2017 12:08 am

Believe what you want, since there's literally no point in hiding it now i'm just gonna claim: I'm the hitman and you're my target, Elusive.

Also no, Ori left in the same turn Pain threw a knife at him, but don't worry though, Pain missed.

Anyway, for now I recommend you to run away as I'm busy with Pain, who is most likely a Maniac and a threat to all of us.
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Re: The Tower: Fortified (TURN 23)

PostPosted by ElusiveBelle » Wed Feb 01, 2017 12:11 am

I would like to but last time I tried that I got sleep darted :roll:

How did Pain attack anyways? With a weapon?
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Re: The Tower: Fortified (TURN 23)

PostPosted by Segaco » Wed Feb 01, 2017 12:13 am

He attacked Ori with a knife
And with me, at first, he tried to strangle me. But after that failed, he started to use another knife

Please tell Ori to watch out for Pain (if I don't make it)
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Re: The Tower: Fortified (TURN 23)

PostPosted by ElusiveBelle » Wed Feb 01, 2017 12:14 am

I'm going to have to go back and find which roles start with a knife....

Also if I see him sure, though from posts not sure if he is in danger already or not
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Re: The Tower: Fortified (TURN 23)

PostPosted by Painkillerz » Wed Feb 01, 2017 12:16 am

When did I attack ori? And why would I tell you my role, how do I know your role isn't trying to kill mine?
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Re: The Tower: Fortified (TURN 23)

PostPosted by ElusiveBelle » Wed Feb 01, 2017 12:17 am

Well I claimed Thief, which I am, and then Segaco proceeded to shoot me.... twice. Claiming the first time was an accident and the second time was RNG'd by Moleland

So if you're a criminal it is likely they may try, and unless you're a maniac whom wants to kill me I can help either of you just to get help getting to the tycoon and steal some shit
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Re: The Tower: Fortified (TURN 23)

PostPosted by Painkillerz » Wed Feb 01, 2017 12:19 am

Elusive I propose that we kill Segaco then go our separate ways. Sega obviously wants to kill you and he wasn't too friendly with me either.
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Re: The Tower: Fortified (TURN 23)

PostPosted by ElusiveBelle » Wed Feb 01, 2017 12:19 am

Problem is I have two shot arms and no weapons. So you guys can do your thing. I'm just trying to bounce and go up.
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Re: The Tower: Fortified (TURN 23)

PostPosted by Segaco » Wed Feb 01, 2017 12:20 am

Elusive why don't you help me instead, you don't have two shot arms, you only have one.
I also shot you in your chest.
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Re: The Tower: Fortified (TURN 23)

PostPosted by ElusiveBelle » Wed Feb 01, 2017 12:21 am

My issue between you both is regardless if I tried to help either of you the other would then kill me, so my best bet is to leave and let you both handle each other
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Re: The Tower: Fortified (TURN 23)

PostPosted by Painkillerz » Wed Feb 01, 2017 12:25 am

Elusive If I were you I would get out of here as soon as possible, things are about to get ugly.
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Re: The Tower: Fortified (TURN 23)

PostPosted by ElusiveBelle » Wed Feb 01, 2017 12:25 am

I'm trying to, the last time I tried I got sleep darted :roll:

Good luck to both of you regardless of how this turns out
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Re: The Tower: Fortified (TURN 23)

PostPosted by Segaco » Wed Feb 01, 2017 12:27 am

Pony(a nickname of Elusive), if I'm not back by dinner tell everyone you meet that Pain is a maniac and that he killed me.
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Re: The Tower: Fortified (TURN 23)

PostPosted by ElusiveBelle » Wed Feb 01, 2017 12:27 am

You assume I'll make it out of the room, we'll see though. See if I can find Ori somewhere
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Re: The Tower: Fortified (TURN 23)

PostPosted by Painkillerz » Wed Feb 01, 2017 12:29 am

Sega, I actually threw the knife at you.
Reason being when I walked in the room moleland said "You see Segaco in the room. You also see Elusive, it appears they are dead."
I didn't want to take any chances.
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Re: The Tower: Fortified (TURN 23)

PostPosted by Segaco » Wed Feb 01, 2017 12:30 am

You do realize Ori was in the room at the time right?
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Re: The Tower: Fortified (TURN 23)

PostPosted by Painkillerz » Wed Feb 01, 2017 12:30 am

It said ori was at the far side of the wall, so I didn't see them as a threat. Then the left so... I guess I was right.
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Re: The Tower: Fortified (TURN 23)

PostPosted by Segaco » Wed Feb 01, 2017 12:31 am

Why are you trying to convince me of that when I saw the truth with my own eyes?...
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Re: The Tower: Fortified (TURN 24)

PostPosted by Host » Wed Feb 01, 2017 12:46 am

TURN 24

Elusive looks at both of you one last time and leaves.
Pain doesn't even wait for him to leave and starts attacking, luckily you manage to parry his attack, which was aimed at your throat.
You see him staggering after you parry so you attempt to stab him in the chest, but he throws himself to the floor before the hit connects and kicks your legs hard, making you fall on top of him. But after that only your heavy breathing could be heard.
While falling, you tried to dig your knife on the floor to stop yourself from falling completely, but instead of the floor, your knife hit Pain's neck.

You killed someone in self defence. Your sanity is now 7.
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Re: The Tower: Fortified (TURN 24)

PostPosted by Segaco » Wed Feb 01, 2017 12:50 am

That took a while.
/identify the body
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Re: The Tower: Fortified (TURN 25)

PostPosted by Host » Wed Feb 01, 2017 12:51 am

TURN 25

You recognise Painkillerz as an escaped mass murder! They are a psycho! You realise you had no choice but to kill him

Your sanity is restored to 8
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Re: The Tower: Fortified (TURN 25)

PostPosted by Segaco » Wed Feb 01, 2017 12:53 am

/Climb the wall
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Re: The Tower: Fortified (TURN 26)

PostPosted by Host » Wed Feb 01, 2017 12:53 am

TURN 26

You try your best, but you were unable to climb the wall.
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Re: The Tower: Fortified (TURN 26)

PostPosted by Segaco » Wed Feb 01, 2017 12:55 am

WHY IS THIS SO HARD I JUST WANT TO CLIMB THIS WALL AAAAAAAAAAAAAAAAAAAAAAA
/climb the wall
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Re: The Tower: Fortified (TURN 27)

PostPosted by Host » Wed Feb 01, 2017 12:55 am

TURN 27

You manage to climb the wall

A trail of blood leads up into the room above
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Re: The Tower: Fortified (TURN 27)

PostPosted by Host » Wed Feb 01, 2017 12:56 am

Poor Elusive
/Move MID 8, finally
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Re: The Tower: Fortified (TURN 28)

PostPosted by Host » Wed Feb 01, 2017 12:57 am

TURN 28

You are now in Mid 8 with Elusivebelle
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Re: The Tower: Fortified (TURN 28)

PostPosted by ElusiveBelle » Wed Feb 01, 2017 12:58 am

Should I assume you killed him then? I wouldn't mind not being killed myself thank you
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Re: The Tower: Fortified (TURN 28)

PostPosted by Segaco » Wed Feb 01, 2017 1:00 am

Yeah, he's dead and I identified him as the Psycho.
Also, you don't have to worry, I'm completely harmless for now.
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Re: The Tower: Fortified (TURN 28)

PostPosted by ElusiveBelle » Wed Feb 01, 2017 1:01 am

Except for the fact you stole my axe and shot me twice.....

If you could kindly leave the room so I can stay here and search? There is also a sleep dart in here so be weary of that
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Re: The Tower: Fortified (TURN 28)

PostPosted by Segaco » Wed Feb 01, 2017 1:02 am

I don't know where your axe is, I just arrived here.
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Re: The Tower: Fortified (TURN 28)

PostPosted by ElusiveBelle » Wed Feb 01, 2017 1:02 am

My ax was stolen and you are the only one in my room
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Re: The Tower: Fortified (TURN 28)

PostPosted by Segaco » Wed Feb 01, 2017 1:03 am

Wait
You fell asleep?
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Re: The Tower: Fortified (TURN 28)

PostPosted by ElusiveBelle » Wed Feb 01, 2017 1:03 am

I just said there was a sleep dart in this room, so yes I was. Had a great nap but didn't expect to wake up to someone
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Re: The Tower: Fortified (TURN 28)

PostPosted by Segaco » Wed Feb 01, 2017 1:05 am

So someone stole all your stuff?
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Re: The Tower: Fortified (TURN 28)

PostPosted by ElusiveBelle » Wed Feb 01, 2017 1:05 am

I'll have you know I found a knife though, so just chill and walk out please. I have no beef

/Brace myself
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Re: The Tower: Fortified (TURN 28)

PostPosted by Segaco » Wed Feb 01, 2017 1:07 am

Didn't you just wake up?
How come you have a knife?
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Re: The Tower: Fortified (TURN 28)

PostPosted by ElusiveBelle » Wed Feb 01, 2017 1:08 am

I went through 7 to get here, you know the sticky room? Picked up a knife there and moved on since sticky wasn't much of a deal anyways. I walked in here and promptly got shot with a sleep dart and woke up to you and my ax missing.
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Re: The Tower: Fortified (TURN 28)

PostPosted by Segaco » Wed Feb 01, 2017 1:10 am

Is it possible to steal everything at once?
You said someone stole your axe, doesn't that mean they stole everything you had?
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Re: The Tower: Fortified (TURN 28)

PostPosted by ElusiveBelle » Wed Feb 01, 2017 1:10 am

I don't know, can you swipe more than one thing at a time? Last time I checked only the thief should be able to do that without being noticed, which is what I am so that likelihood is unlikely.
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Re: The Tower: Fortified (TURN 28)

PostPosted by ElusiveBelle » Wed Feb 01, 2017 1:12 am

Well with the speed at which the turns are going how many do you think are still alive?
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Re: The Tower: Fortified (TURN 28)

PostPosted by Segaco » Wed Feb 01, 2017 1:13 am

It depends on their sanity really, so there's no way to 100% know
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Re: The Tower: Fortified (TURN 28)

PostPosted by ElusiveBelle » Wed Feb 01, 2017 1:13 am

Oh yeah sanity is a thing isn't it? Huh I forgot about that, mine is in tact I think? been a while since I've done anything other than get shot and move around. Huh.... should look into that
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Re: The Tower: Fortified (TURN 28)

PostPosted by Segaco » Wed Feb 01, 2017 1:14 am

Also, because of the traps, mainly the darts which reduce 1 sanity, a lot of people should be dead by now.
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Re: The Tower: Fortified (TURN 28)

PostPosted by ElusiveBelle » Wed Feb 01, 2017 1:14 am

Wait the darts make you lose sanity?
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Re: The Tower: Fortified (TURN 28)

PostPosted by Segaco » Wed Feb 01, 2017 1:15 am

Ye
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Re: The Tower: Fortified (TURN 28)

PostPosted by ElusiveBelle » Wed Feb 01, 2017 1:15 am

oh well damn, need to go figure that as well
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Re: The Tower: Fortified (TURN 28)

PostPosted by Segaco » Wed Feb 01, 2017 1:16 am

Well, I'll move up (MID 9), see you at the top. Let's have a final fight there.
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Re: The Tower: Fortified (TURN 28)

PostPosted by ElusiveBelle » Wed Feb 01, 2017 1:16 am

Alright I'll probably take a detour to the right
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Re: The Tower: Fortified (TURN 28)

PostPosted by Segaco » Wed Feb 01, 2017 1:17 am

The main problem for me is the sleeping dart trap though.
I'm not sure if I'll be able to leave this room without getting hit.
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Re: The Tower: Fortified (TURN 28)

PostPosted by ElusiveBelle » Wed Feb 01, 2017 1:17 am

What are your chances of avoiding it?
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Re: The Tower: Fortified (TURN 28)

PostPosted by Segaco » Wed Feb 01, 2017 1:18 am

They're normal, that's all I know.
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Re: The Tower: Fortified (TURN 28)

PostPosted by ElusiveBelle » Wed Feb 01, 2017 1:18 am

You don't have specifics? Mine are pretty high but RNG seems to hate me :|
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Re: The Tower: Fortified (TURN 28)

PostPosted by Segaco » Wed Feb 01, 2017 1:27 am

/Shoot taser at Elusive
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Re: The Tower: Fortified (TURN 28)

PostPosted by ElusiveBelle » Wed Feb 01, 2017 1:27 am

/Move right 8
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Re: The Tower: Fortified (TURN 29)

PostPosted by Host » Wed Feb 01, 2017 1:28 am

TURN 29

You shoot your taser at Elusive, but sadly, it misses, he doesn't seem to notice what you did though. He then proceeds to leave the room.
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Re: The Tower: Fortified (TURN 29)

PostPosted by Segaco » Wed Feb 01, 2017 1:32 am

sigh
/move MID 9
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Re: The Tower: Fortified (TURN 30)

PostPosted by Host » Wed Feb 01, 2017 1:33 am

TURN 30

There seems to be something sticky on the floor, delaying your action.
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Re: The Tower: Fortified (TURN 30)

PostPosted by Segaco » Wed Feb 01, 2017 1:34 am

I know where this is going
pls no
/Move MID 9
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Re: The Tower: Fortified (TURN 31)

PostPosted by Host » Wed Feb 01, 2017 1:35 am

TURN 31

You finally get rid of the sticky stuff on your shoes and proceed to walk upstairs, but the sleep dart launcher activates and shoots you.
You fell asleep.

You are now aware of the sleep dart launcher in this room

Your sanity is 7.
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Re: The Tower: Fortified (TURN 32)

PostPosted by Host » Wed Feb 01, 2017 1:40 am

TURN 32

You're asleep.
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Re: The Tower: Fortified (TURN 33)

PostPosted by Host » Wed Feb 01, 2017 1:44 am

TURN 33

You're still sleeping.
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Re: The Tower: Fortified (TURN 34)

PostPosted by Host » Wed Feb 01, 2017 1:44 am

TURN 34

Can't wake up yet.
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Re: The Tower: Fortified (TURN 35)

PostPosted by Host » Wed Feb 01, 2017 1:45 am

TURN 35

You finally wake up.
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Re: The Tower: Fortified (TURN 35)

PostPosted by Segaco » Wed Feb 01, 2017 1:46 am

Geez, dem traps
/Move MID 9
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Re: The Tower: Fortified (TURN 36)

PostPosted by Host » Wed Feb 01, 2017 1:48 am

TURN 36

You arrive Mid 9 and are greeted with an annoying sound coming from an alarm. Unless you leave this room, you will lose 1 sanity per turn you're here.
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Re: The Tower: Fortified (TURN 36)

PostPosted by Segaco » Wed Feb 01, 2017 1:49 am

This isn't going well, is it?

/Move LEFT 9
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Re: The Tower: Fortified (TURN 37)

PostPosted by Host » Wed Feb 01, 2017 1:49 am

TURN 37

You are now in Left 9

Your sanity is 6
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Re: The Tower: Fortified (TURN 37)

PostPosted by Segaco » Wed Feb 01, 2017 1:52 am

IM ALMOST THERE
I JUST NEED A BULLET

/Search
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Re: The Tower: Fortified (TURN 38)

PostPosted by Host » Wed Feb 01, 2017 1:53 am

TURN 38

You were jumpscared and unable to complete your action!

You are now aware of the flickering lights trap here

Your sanity is now 5
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Re: The Tower: Fortified (TURN 38)

PostPosted by Segaco » Wed Feb 01, 2017 1:57 am

IM OUTTA HERE THEN

/Move LEFT 10
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Re: The Tower: Fortified (TURN 39)

PostPosted by Host » Wed Feb 01, 2017 1:58 am

TURN 39

You are covered in bugs... hundreds of bugs! You take the knife and flick them away with it... there... feels like there's one inside your throat!
(This is caused by your insanity being too low, you aren't actually covered in bugs.)
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Re: The Tower: Fortified (TURN 39)

PostPosted by Segaco » Wed Feb 01, 2017 1:58 am

Oh damn
RUN FOR IT

/Move LEFT 10
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Re: The Tower: Fortified (TURN 40)

PostPosted by Host » Wed Feb 01, 2017 2:01 am

TURN 40

You are now in Left 10. A security door slams shut behind you.

A gun turret activates as you enter.

You also find the bodies of xXDiemondXx, Watt2015, Chubbymooshroom9, Technetium and Polyesterhomes on the floor. They all appear to be dead. You remember all the things you did together and then promise to them that you'll win.
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Re: The Tower: Fortified (TURN 40)

PostPosted by Segaco » Wed Feb 01, 2017 2:03 am

What
Who killed all these people
XERXES WHAT DID YOU DO
/Move MID 10
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Re: The Tower: Fortified (TURN 41)

PostPosted by Host » Wed Feb 01, 2017 2:06 am

TURN 41

You are now in Mid 10. An alarm is currently blaring. Unless you turn back, you will begin to lose sanity being here

Eyeofthetiger is in the room. The tycoon is dead.
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Re: The Tower: Fortified (TURN 41)

PostPosted by Segaco » Wed Feb 01, 2017 2:20 am

What's up with the alarm?
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Re: The Tower: Fortified (TURN 41)

PostPosted by EyeOfTheTiger » Wed Feb 01, 2017 2:20 am

I may or may not have set it off, y'know.
And anyway, what are you here for?
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Re: The Tower: Fortified (TURN 41)

PostPosted by Segaco » Wed Feb 01, 2017 2:23 am

Have you seen Elusive? I've been trying to find him for a while.
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Re: The Tower: Fortified (TURN 41)

PostPosted by EyeOfTheTiger » Wed Feb 01, 2017 2:24 am

Last saw him unconscious in Mid 8, if I remember correctly. Can't be too far off from there.

Also, what's your role?
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Re: The Tower: Fortified (TURN 41)

PostPosted by Segaco » Wed Feb 01, 2017 2:24 am

I'm the hitman, Elusive is my target.
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Re: The Tower: Fortified (TURN 41)

PostPosted by EyeOfTheTiger » Wed Feb 01, 2017 2:25 am

I'm a pyromaniac/ Firestarter.

So, you know of anyone else who's alive? I think it's just me, you, Jammy and Elusive, but I may be wrong.
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Re: The Tower: Fortified (TURN 41)

PostPosted by Segaco » Wed Feb 01, 2017 2:26 am

No clue, but there's a lot of dead people on the left. Wanna go check?
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Re: The Tower: Fortified (TURN 41)

PostPosted by EyeOfTheTiger » Wed Feb 01, 2017 2:26 am

I am not going back to the party room. Got away from that gun turret close enough as it is.
Wait a turn, and we can go down Right, if you're willing to come.
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Re: The Tower: Fortified (TURN 41)

PostPosted by Segaco » Wed Feb 01, 2017 2:27 am

Anyway, about the way out...
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Re: The Tower: Fortified (TURN 41)

PostPosted by EyeOfTheTiger » Wed Feb 01, 2017 2:27 am

Door's locked.
Tearing it down with an axe I stole from Elusive's sleeping body.
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Re: The Tower: Fortified (TURN 41)

PostPosted by Segaco » Wed Feb 01, 2017 2:28 am

Oh so you stole Elusive's axe huh.
Also:
Woah woah
Why don't you just unlock it?
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Re: The Tower: Fortified (TURN 41)

PostPosted by EyeOfTheTiger » Wed Feb 01, 2017 2:29 am

It's locked, I don't have a key, so I'm doing the most logical thing I can.
Axe down the fucking door.
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Re: The Tower: Fortified (TURN 41)

PostPosted by Segaco » Wed Feb 01, 2017 2:30 am

Good luck dealing with Elusive about your axe <.<, he was blaming me before.
Lucky me I found you
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Re: The Tower: Fortified (TURN 41)

PostPosted by EyeOfTheTiger » Wed Feb 01, 2017 2:30 am

Alright, I'll blame you instead.
And I will make the little shit burn in hell, Segaco. Just leave Xerxes alone, could you? <3
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Re: The Tower: Fortified (TURN 42)

PostPosted by Host » Wed Feb 01, 2017 2:31 am

TURN 42

EyeOfTheTiger chops down the door with her axe.
Your sanity is now 4.
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Re: The Tower: Fortified (TURN 42)

PostPosted by EyeOfTheTiger » Wed Feb 01, 2017 2:32 am

Alright, alright.
The door is down, let's go.
/Move to 10 Right
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Re: The Tower: Fortified (TURN 42)

PostPosted by Segaco » Wed Feb 01, 2017 2:33 am

/Move to RIGHT 10
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Re: The Tower: Fortified (TURN 43)

PostPosted by Host » Wed Feb 01, 2017 2:34 am

TURN 43

EyeOfTheTiger and you are now in Right 10.

Your sanity is 3.

A gun turret activates as you enter.
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Re: The Tower: Fortified (TURN 43)

PostPosted by Segaco » Wed Feb 01, 2017 2:35 am

So close yet so far
/Move RIGHT 9
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Re: The Tower: Fortified (TURN 43)

PostPosted by EyeOfTheTiger » Wed Feb 01, 2017 2:35 am

/Move RIGHT 9
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Re: The Tower: Fortified (TURN 44)

PostPosted by Host » Wed Feb 01, 2017 2:35 am

TURN 44

Those bugs are back! Horrible things!!! Get away!!!!

That one in your throat... ugh must get it out!

EyeOfTheTiger is still in the room.
Last edited by Host on Wed Feb 01, 2017 2:38 am, edited 1 time in total.
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Re: The Tower: Fortified (TURN 44)

PostPosted by Segaco » Wed Feb 01, 2017 2:38 am

/Move to RIGHT 9
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Re: The Tower: Fortified (TURN 45)

PostPosted by Host » Wed Feb 01, 2017 2:54 am

TURN 45

You start screaming over the gunfire "Get off me bugs! Get off meeeeeee"

One of the bullets misses EyeOfTheTiger, but another bullets manages to hit her in the chest. Luckily, it seems she has a vest, and after getting shot, she runs away.
Last edited by Host on Wed Feb 01, 2017 2:55 am, edited 1 time in total.
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Re: The Tower: Fortified (TURN 45)

PostPosted by Segaco » Wed Feb 01, 2017 2:54 am

/Move RIGHT 9
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Re: The Tower: Fortified (TURN 46)

PostPosted by Host » Wed Feb 01, 2017 2:56 am

TURN 46

No matter how much you scream, the room continues to fill with bugs!

The gun turret beeps, and is aimed at you
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Re: The Tower: Fortified (TURN 46)

PostPosted by Segaco » Wed Feb 01, 2017 2:58 am

Let's hope I survive this

/Move RIGHT 9
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Re: The Tower: Fortified (TURN 47)

PostPosted by Host » Wed Feb 01, 2017 2:59 am

TURN 47

You begin running, the gunshots ring out... you feel a deep pain in your left arm and Right leg, but limp onwards

You are now in Right 9. A large crater dominates the room.
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Re: The Tower: Fortified (TURN 47)

PostPosted by Segaco » Wed Feb 01, 2017 2:59 am

wat
What happened here??
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Re: The Tower: Fortified (TURN 47)

PostPosted by Host » Wed Feb 01, 2017 3:00 am

Something exploded.
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Re: The Tower: Fortified (TURN 47)

PostPosted by Segaco » Wed Feb 01, 2017 3:05 am

Yeah no
/Move RIGHT 8
I... Must.... kil.... EOTT....
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Re: The Tower: Fortified (TURN 48)

PostPosted by Host » Wed Feb 01, 2017 3:06 am

TURN 48

Those damn bugs are back!!! That one in your throat must be dealt with...
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Re: The Tower: Fortified (TURN 48)

PostPosted by Segaco » Wed Feb 01, 2017 3:07 am

GUH
/Keep trying to move to RIGHT 8
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Re: The Tower: Fortified (TURN 49)

PostPosted by Host » Wed Feb 01, 2017 3:08 am

TURN 49

Stupid bugs! Why won't they leave me alone!!!!SSfd;fd;g
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Re: The Tower: Fortified (TURN 42)

PostPosted by Segaco » Wed Feb 01, 2017 3:11 am

/Try again
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Re: The Tower: Fortified (TURN 50)

PostPosted by Host » Wed Feb 01, 2017 3:12 am

TURN 50

You grab your knife and aim at your throat. These bugs really are annoying.
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Re: The Tower: Fortified (TURN 50)

PostPosted by Segaco » Wed Feb 01, 2017 3:12 am

ALL THE SHIT I DID FOR NOTHING?
HELL NO
XERXES XERXES DO
WHERE ARE YOU
WE'VE GOT SOME WORK TO DO NOW
/throw my knife away
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Re: The Tower: Fortified (TURN 51)

PostPosted by Host » Wed Feb 01, 2017 3:14 am

TURN 51

With the last bit of sanity you have, you throw the knife to the other side of the room. Still, you remembered you had another knife. So you took it out and aimed at your throat again. Let's get rid of this bug shall we?
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Re: The Tower: Fortified (TURN 51)

PostPosted by Segaco » Wed Feb 01, 2017 3:14 am

NO
/Throw it away
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Re: The Tower: Fortified (TURN 52)

PostPosted by Host » Wed Feb 01, 2017 3:17 am

TURN 52

When you're about to throw the knife away, you see the ghost of Xerxes appear, smile and tell you to kill yourself. What a nice ghost.
You hesitate a little, but then you smile back, put your knife on your neck and then slash. The ghost tells you that Painkillerz was the one who killed him, so you can now rest in peace, in a place without bugs.

You are losing a lot of blood, but not dead yet.
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Re: The Tower: Fortified (TURN 53)

PostPosted by Host » Wed Feb 01, 2017 3:21 am

TURN 53

You're dying.
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Re: The Tower: Fortified (TURN 54)

PostPosted by Host » Wed Feb 01, 2017 3:23 am

TURN 54

You finally die, your last words being "aaaaaaaaaaaaa"
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Re: The Tower: Fortified (TURN 55)

PostPosted by Host » Wed Feb 01, 2017 3:24 am

TURN 55

-
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Re: The Tower: Fortified (TURN 56)

PostPosted by Host » Wed Feb 01, 2017 3:24 am

TURN 56

-
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Re: The Tower: Fortified (TURN 57)

PostPosted by Host » Wed Feb 01, 2017 3:24 am

TURN 57

-
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Re: The Tower: Fortified (TURN 58)

PostPosted by Host » Wed Feb 01, 2017 3:25 am

TURN 58

-
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Re: The Tower: Fortified (TURN 59)

PostPosted by Host » Wed Feb 01, 2017 3:25 am

TURN 59

-
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Re: The Tower: Fortified (TURN 60)

PostPosted by Host » Wed Feb 01, 2017 3:28 am

TURN 60

A lone player walks out of the tower, it's indeed EyeOfTheTiger.
She knows someone is still alive there, so on the way down she put gasoline everywhere. Now that she's at the entrance, she turns on a match and throws it inside, then walks away while the tower gets on fire.
The pained screams of Jammy and Elusive can be heard in the distance, but that doesn't matter anymore.
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Re: The Tower: Fortified - Credits

PostPosted by Host » Wed Feb 01, 2017 3:32 am

Credits

Actual Trap layout

Left 10 (Gun Turret + Security Door) | Tycoon (Alarm) | Right 10 (Gun Turret + Flickering Lights)
Left 9 (Flickering Lights) | Mid 9 (Alarm) | Right 9 (Mine/Riddle Door)
Left 8 (Sleep Dart + Security Door/Tarred floor) | Mid 8 (Sleep Dart/Tarred Floor)| Right 8 (Sleep Dart/Tarred Floor)
Left 7 (Flickering/Riddle Door)| Mid 7 (Sleep Dart/Wall)| Right 7 (Sleep Dart + Security Door/Riddle Door)
Left 6 (Alarm)| Mid 6 (Sleep Dart + Security Door) | Right 6 (Sleep Dart/Tarred Floor)
---------------------------------------------------------------------------
Left 5 (Riddle Door)| Mid 5 (Flickering Lights + Security Door/Tarred Floor)| Right 5 (Tarred Floor)
Left 4 (Alarm)| Mid 4 (Flickering Lights)| Right 4 (Nothing)
Left 3 (Nothing)| Mid 3 (Alarm)| Right 3 (Security Door/Tarred floor)
Left 2 (Nothing)| Mid 2 (Nothing)| Right 2 (Nothing)
Left 1 (Nothing) | Mid 1 (Nothing)| Right 1 (Wall)

Player actions/roles

Jammysplodge (Temponaut)
Cause of death: Shot self with aging gun due to Insanity.
Location: Mid 9
TOD: Turn 59

Started Mid 2 - Search Mid 2 (Knife found) - Moved Mid 3 - Move (Alarm Triggered) - Search (Nothing. Sanity 9) - Moved Mid 2 (Sanity 8) - Moved Right 2 - Moved Right 3 (Door slams) - Moved Right 4 - Search (Right 5 key found) - Moved Right 5 - Moved Right 6 - Search (Sleep dart triggered. Sleep 5. Sanity 7) - (Sleep 4) - (Sleep 3 - Right 5 Key and knife stolen) - (Sleep 2) - (Sleep 1) - (Wakes up) - Move Right 7 (Door slams) - Move (Sleep dart triggers. Sleep 2. Sanity 6) - (Sleep 1) - (Wake up) - Move Right 8 - Move (Sleep Dart activates. Sleep 1. Sanity 5) - (Wake up) - Move Right 9 - Search (Mine Triggered. Respawn Mid 2 (Knife lost)) - Search (Nothing) - Move Mid 3 - Move Mid 4 - Move (Jumpscared. Sanity 4) - Move Mid 5 (Door slams) - Move (Delayed) - Move Mid 6 - Move Mid 7 - Insanity (Destroy a stopwatch) - Loot Painkillerz (Knife found) - Climb wall (Success) - Move (Sleep dart fires. Sanity 3. Sleep 5) - (Sleep 4) - (Sleep 3) - (Sleep 2) - (Sleep 1) - (Wake up) - Insanity (1 stopwatch left) - Move Mid 8 - Move (Sleep dart fires! Sleep for 3. Sanity 2) - (Sleep 2) - (Sleep 1) - (Wake up) - Insanity - Insanity - Insanity - Insanity (All stopwatches destroyed) - Insanity - Insanity - Move Mid 9 - Insanity - Insanity (Shoots self with aging gun) Dead

Elusivebelle (Kidnapper)
Cause of death: Committed Sudoku
Location: Left 5
TOD: Turn 54

Started Left 2 - Search (Nothing) - Moved Mid 2 - Search (Fire axe) - Move Mid 3 (Alarm is active) - Move mid 2 - Moved Right 2 - Moved Right 3 (Door Slams) - Move (Delayed) - Moved Right 4 - Moved Right 5 - Moved Right 6 - Move Mid 6 - Check (Sleep dart launcher spotted) - Moved Mid 7 (Shot in Torso by Segaco - bleeding) - Climb wall (Fail) - Climb wall (Success) - Move (Shot by Segaco in left arm. Bleeding. Sleep Dart launcher activates. Sanity 9. Sleep 4) - (Sleep 3) - (Sleep 2) - (Sleep 1) - (Wake up) - Move Mid 8 - Move (Sleep dart fires. Sanity 8. Sleep 3) - (Sleep 2 - Fire axe stolen) - (Sleep 1) - (Wake up) - Move Right 8 - Search (Delayed) - Search (Sleep dart fires. Sanity 7. Sleep 4) - (Sleep 3) - (Sleep 2) - (Sleep 1) - (Wake up) - Move Mid 8 - Move Left 8 (Door slams) - Loot body (Delayed by tarred floor) - Loot Pokémon (Pistol found) - Identify Pokemon (Head) - Search (Sleep dart fires. Sanity 6. Sleep 6) - (Sleep 5) - (Sleep 4) - (Sleep 3) - (Sleep 2) - (Sleep 1) - (Wake up) - Move Left 7 - Check (Flickering lights detected!) - Move Left 6 - Move Left 5 (Gives up) Dead

Watt2015 (Dark one)
Cause of Death: Shot by Gun Turret
Location: Left 10
TOD: Turn 33

Started Left 3 - Search (Nothing) - Moved left 4 - Searched (Alarm triggered), Moved left 5 (Sanity 9) - Search (Key to left 4 found) - Mark Tech - Mark Poly - Moved Left 6 - Searched (Alarm triggered) - Moved Left7 (Sanity 9) - Listens to riddle - Answers correctly (Moves Left 8) - Move (Action delayed) - Move (Sleep dart fires. Sanity 8. Sleep 3) - (Sleep 2) - (Sleep 1) - (Wakes up) - Move left 9 - Search (Jumpscared. Sanity 7) - Search (Pistol Found) - Move Left 10 (Gun turret found) - Loot Poly (Nothing) - Move Mid 10 - Pistol Whip Tech (Success) - Drag Tech to Left 10 - Pistol Whip Chubby (Fail - Shot in left arm) - Mark Chubby - Mark xXDiemondXx - Kill those marked (Technetium and xXDiemondXx die. Gun Turret takes aim) - Drag xXdiemondXx to Left 9 (Shot Head, Right arm) Dead

Origamiss/Pokemonkidryan (Head of Security)
Cause of Death: Axed by Chubbymooshroom9
Location: Left 8
TOD: Turn 24

Started Right 5 - Action delayed by Sticky Tar - Moved Right 6 - Watch Right 5 - Watch Mid 10 - Search (Nothing) - Watch Right 10 - Watch Middle 9 - Watch Mid 9 - Move (Delayed) - Moved Right 7 - Watch Right 8 - Listens to riddle - Incorrect answer - Moved Mid 7 - Climb Wall (Fail) - Climb wall (Success) - Search (Nothing) - Search (Nothing) - Search (Pistol found. Knife clatters on ground) - Move Mid 8 (Sleep dart launcher detected) - Move Left 8 - Move (Delayed by tar) - Move (Axed by Chubby) Dead

Xerxeslefan (Seer)
Cause of death: Garotted by Painkillerz
Location: Right 1
TOD: Turn 5

Started Right 2 - Moved Right 1 - Climb wall (Fail - Dodged attack by Painkiller) - Climb wall (Success. Knife thrown into torso by Painkillerz) - Move Mid 1 (Fail. Garotted by Painkillerz) Dead

Technetium (Haunted)
Cause of death: Consumed by Watt2015
Location: Left 10
TOD: Turn 32

Started Mid 3 - Move to Mid 4 - Checks (Jumpscared - Sanity - 9) - Move (Jumpscared - Sanity 8) - Moved Left 4 (Alarm is active) - Moved Left 5 (Sanity = 7) - Spirit walks - Move Left 6 - Move Left 5 - Returns to body - Search (Fire axe found) - Search (Knife found) - Search (Nothing) - Listens to riddle - Answers correctly (Moved Left 6) - Move (Chubby triggers alarm) - Moved Left 7 (Sanity = 6) - Listens to riddle - Moves to Left 8 (Door Slams) - Move Left 9 - Checks (Flickering Lights detected) - Move Left 10 (Gun Turret spotted) - Break down door (Fail. Door open. Gun takes aim) - Move Mid 10 (Gun fires. Miss and Hit torso.) - Stab Tycoon (Fail. Stunned by Watt. Out for 6 turns) - (5 turns. Dragged to Left 5) - (4 turns) - (3 turns) - (2 turns) - (Dark one drains soul) Dead

Painkillerz (Psycho)
Cause of Death: Stabbed by Segaco
Location: Mid 7
TOD: Turn 24

Started Right 1 - Climb wall (Success) - Strangle Xerses (Miss) - Throw knife at Xerses (Hit Torso) - Strangle Xerses (Success. Xerses is killed) - Loot Xerxes (Knife recovered) - Search (Knife found) - Moved Right 2 - Search (Nothing) - Moved Mid 2 - Search (Nothing) - Moved mid 3 - Search (Alarm triggered) - Move mid 4 (Sanity 9) - Moved Mid 5 (Door slams) - Search (Nothing) - Move (Delayed) - Moved Mid 6 (Security Door slams) - Move mid 7 - Throws Knife at Origamiss (Misses) - Strangle Segaco (Fail) - Stab Segaco (Stabbed right leg, Stabs Left arm) - Stab Segaco (Fail - Stabbed in neck) Dead

EyeoftheTiger (Firestarter)
Victorous
Survived

Started Mid 1 - Searches (Vest found) - Moved Mid 2 - Searches (Nothing) - Move mid 3 (Alarm is active) - Move Mid 2 - Move Right 2 - Moved Right 3 (Door slams) - Moved Right 4 - Search (Nothing) - Moved Right 5 - Moved Right 6 - Check (Sleep dart spotted, triggered. Sleep for 1. Sanity 9) - (Wakes up) - Loots Jammy (Steals Right 5 key and Knife) - Search (Dart fires. Sleep for 1. Sanity 8) - (Wake up) - Search (Fire Axe found) - Move Right 7 (Door slams) - Listens to riddle - Check (Sleep Dart Launcher detected) - Search (Knife found) - Answers correctly. Moves Right 8 - Move Mid 8 - Loot Elusive (Fire axe found) - Check (Sleep Dart launcher spotted!) - Move Mid 9 - Check (Alarm spotted) - Move Right 9 - Listens to riddle - Incorrect answer - Move Mid 9 - Move (Alarm triggered) - Move left 9 (Sanity 7) - Check (Flickering lights detected) - Move Left 10 (Door slams, Turret activates) - Move Mid 10 - Axe Tycoon (Alarm sounds) - Axe tycoon (Success. May now leave - Sanity 7) - Move Right (Door is locked. Sanity 6) - Axe Door (Success. Sanity 5) - Move Right 10 (Turret spotted - Sanity 4) - Move (Jumpscared. Sanity 3. Turret takes aim) - Move Right 9 (Gun turret fires. Misses and Vest used) - Check (No traps detected) - Move Right 8 - Check (Sleep dart launcher spotted!) - Move Right 7 (Door slams) - Move Right 6 - Move (Delayed) - Move Right 5 - Move Right 4 - Check (Nothing) - Move Right 3 (Door slams) - Move (Delayed) - Move Right 2 - Move Right 1 - Climb wall (Success) - Move Mid 1 - Exit tower Victory

Chubbymooshroom9 (Corrupt cop)
Cause of death: Shot by Gun Turret
Location: Left 10
TOD: Turn 31

Started Right 4 - Searches (Nothing) - Searches (Axe Found) - Moved Mid 4 - Search (Nothing) - Search (Nothing) - Search (Nothing) - Search (Knife found) - Search (Jumpscared sanity 9) - Move up (Blocked) - Moved Left 4 - Moved Left 5 - Listens to riddle - Moves Left 6 - Move (Alarm triggered) - Move Left 7 (Sanity 8) - Listens to riddle - Moves Left 8 - Move (Delayed) - Move (Sleep Dart launcher activates. Sanity 7. Sleep 1) - (Wake up) - Axe Pokémon (Delayed) - Murders Pokémon (Sanity 6) - Move Left 9 - Move Left 10 (Gun Targets) - Shoot Watt (Hit left arm) - Shoot Watt (Miss - Shot in head twice by Gun Turret. Dead)

Segaco (Cop)
Cause of death: Cut own throat due to Insanity
Location: Right 9
TOD: Turn 54

Started Left 5 - Hears the riddle - Moved Mid 5 (Door slams) - Searches (Knife found) - Move Mid 6 - Move (Dart fires. Sleep for 5 turns. Sanity 9) - (Sleep = 4) - (Sleep = 3) - (Sleep = 2) - (Sleep = 1) - (Wakes up) - Search (Knife found) - Move (Dart triggered. 2 turns sleep. Sanity 8) - (Sleep 1) - (Wakes up) - Shoots Elusive (Torso hit. 1 bullet left) - Move Mid 7 - Brace - Shoot Elusive (Hit Left arm) - Climb Wall(Failed) - Climb Wall (Failed. Knife clatters) - Stab Painkillerz (Stabs Right arm) - Stab Painkillerz (Stabs Right leg, stabbed left arm) - Brace (Counterattack Pain. Stabs in neck. Kills in self defence. Sanity 7) - Identifies body (Psycho. Sanity 8) - Climb Wall (Fail) - Climb wall (Success) - Move Mid 8 - Fire taser at Elusive (Miss) - Move (Delayed) - Move (Sleep dart fires. Sanity 7. Sleep 4) - (Sleep 3) - (Sleep 2) - (sleep 1) - (Wake up) - Move Mid 9 - Move left 9 (Sanity 6) - Search (Jumpscared. Sanity 5) - Insanity - Move Left 10 (Turret Activates) - Move Mid 10 - Move Right (Brace Sanity 4) - Move Right 10 (Sanity 3 Gun Turret spotted) - Insanity - Insanity - Insanity (Gun takes aim) - Move Right 9 (Turret fires. Left arm and Right leg hit) - Insanity - Insanity - Insanity (Suicides.)

Polyesterhomes(thief)
Cause of Death: Shot by Gun Turret
Location: Left 10
TOD: Turn 21

Started left 1 - Moved left 2 - Searches (Axe found) - Moved to left 3 - Check (Nothing) - Move Left 4 (Alarm is active) - Move Left 5 (Sanity 9) - Listens to riddle - Correct Moved Left 6 - Check (Watt triggers alarm) - Moved Left 7 (Sanity 8) - Check (Flickering lights detected) - Move Left 8 - Checks (Security door and Sleep Dart launcher spotted) - Move Left 9 - Check (Flickering Lights detected) - Move Left 10 (Gun Turret spotted) - Move Left 9 - Move Left 10 (Turret active) - Door smashed (Axe used. Turret takes aim) - Move (Shot Right arm, Head) Dead

Blackajack/xXDIEmondXx(Wannabee - Idolised Chubbymooshroom9)
Cause of death: Consumed by Watt2015
Location: Left 10
TOD: Turn 32

Started Right 4 - Moved Right 5 - Moved Right 4 - Moved Mid 4 - Move (Jumpscared -Sanity 9) - Move Mid 5 (Door slams) - Search (Delayed) - (Jumpscared - Sanity 8) - Search (Left 5 Key found) - Search (Fire axe found) - Move up (Blocked) - Move (Delayed) - Moved Left 5 - Listens to riddle - Moved left 6 - Move (Chubby triggers alarm) - Move Left 7 (Sanity 7) - Listen to Riddle - Correct answer, move Left 8(Door slams) - Move (Delayed) - Move (Sleep dart launcher activates. Sanity 6. Sleep 1) - (Wake up) - Fire axe pokemon (Delayed) - Attack Pokémon (Already dead) - Move Left 9 - Move Left 10 - Brace - Brace (Idol killed) - Axe Watt (Miss. Gun turret takes aim) - Axe Watt (Fail. Drained by dark one)

Riddles

"I am, but for one letter, everything there is.
The more you take away from me
the bigger I get.
What am I?"

ANSWER
[spoiler]"A Hole"[/spoiler]

"I can be found almost anywhere in the world
The Richest want for me
The poorest may have me
and if you eat me, you will die
What am I?
"
ANSWER
[spoiler]"Nothing"[/spoiler]

"I speak of one who is like a doctor
for he visits the old and frail without fail
And yet he also loves battle
and although he favours neither side
he is never far from any melee.
A Sad and poor man may welcome him
But a rich man would protest his coming
Of whom do I speak?
"
ANSWER
[spoiler]"Death"[/spoiler]

"What force moves unseen
it has the power to overturn ships
Yet cannot pass a barred door"

ANSWER
[spoiler]"The Wind"[/spoiler]
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Re: The Tower: Fortified

PostPosted by Segaco » Tue Feb 07, 2017 4:39 am

Segaco comment (This was hosted on another forum, I just copy pasted everything here):
I loved this game really
Mainly because its like VLDR/danganronpa
Sadly, I didn't kill EOTT when I was on Mid 10 with her. The host later on told me that if I had killed her there, the door would have broken because EOTT was breaking the door down with the axe. Fire Axes actions always come first, so if I had decided to do it, I would have been able to escape with everyone dead.
Probably.
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Re: The Tower: Fortified

PostPosted by Segaco » Mon Feb 13, 2017 8:22 am

Posting again so forum doesn't get deleted.
I really need to download the thread.
Will do in a few days.
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Re: The Tower: Fortified

PostPosted by Segaco » Sun Feb 19, 2017 7:05 pm

Starting now
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Re: The Tower: Fortified

PostPosted by Segaco » Mon Mar 06, 2017 10:05 pm

50% done, I can do this
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